chew it blue tooth paralysis paralyzed wheelchair select move click

estras =
https://www.felesbio.com/

https://www.smithsonianmag.com/innovation/inside-professor-nanayakkaras-futuristic-augmented-human-lab-180971957/
different invention - like a lathe machine for biology =

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yoga with sensors - no need instructor - or become an instructor -

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as user interfaces go, tonguing a soft, Bluetooth-enabled clicker the size of a wad of gum is one of the odder ways to select, or move, or click, or otherwise control a computer. But for certain situations, it actually makes a lot of sense. Say you’re riding a bike, and want to answer a call on your headset, or look up directions, but don’t want to take your hands off the bars. Or if you’re paralyzed, and need to drive an electric wheelchair, an unobtrusive directional pad in your mouth will be far less noticeable than a standard mouth or chin control device, or even one you press with your shoulder.


  1. Gallego and Matthies conceived and built ChewIt at the University of Auckland’s Augmented Human Lab, a research group engineering professor Suranga Nanayakkara assembled to invent tools designed to adapt technology for human use, rather than the other way around. There’s a mismatch, Nanayakkara reasoned, between what our technology does and how it interfaces with us. We shouldn’t have to learn it; it should learn us.
    1. There’s a welcome mat that recognizes residents based on their footprint, including the wearer’s weight and the wear profiles of the soles, and unlocks the door for them. 
    2. There’s a personal memory coach that engages via audio at times when it recognizes the user has the time and attention to practice.
    3.  There’s a smart cricket bat that helps users practice their grip and swing. 
    4. There’s a step detector for walking aids for the elderly, because the FitBits and smartwatches often miscount steps when people are using rollers.
    5. And there’s GymSoles. These smart insoles act like a weightlifting coach, helping wearers maintain correct form and posture during squats and deadlifts. “These have very distinct postures,” says Samitha Elvitigala, who is building the device as part of his PhD candidacy. “There are some subtle movements that you have to follow, otherwise you will end up with injuries.” Sensors in the soles track the pressure profile of the feet, calculate the center of pressure, and compare it to the pattern that it should be — say, whether the weightlifter is leaning too far back, or too far forward. Then the device provides haptic feedback in the form of subtle vibrations, indicating how the lifter should align herself. By adjusting her tilt and the positioning of her feet and legs and hips properly, the whole body falls into the appropriate form. 
      1. Elvitigala is still refining the project, and looking at how it could be used for other applications, like improving balance in Parkinson’s patients or stroke victims.
  2. He learned to think about it as a design problem while studying engineering, and then as a postdoc in computer scientist Pattie Maes’ Fluid Interfaces group, part of the MIT Media Lab. 
    1. Like the Augmented Human Lab, the Fluid Interfaces group builds devices designed to enhance cognitive ability via seamless computer interfaces.
  3. For example, her students designed a pair of glasses that track wearers’ eye movements and EEG, and remind them to focus on a lecture or a reading when their attention is flagging. 
    1. Another uses augmented reality to help users map memories onto streets as they walk, a spatial memorization technique that memory champions refer to as a “memory palace.” Compare that to Google (maybe you search “Halloween costumes” instead of getting creative, says Maes) or Google Maps, which have largely replaced our need to retain information or understand where we are.
    2. Perhaps Nanayakkara’s best-known device, the FingerReader, began in his time at MIT. Designed for the visually impaired, FingerReader is simple in its interface—point the ring-borne camera at something, click, and the device will tell you what it is, or read whatever text is on it, through a set of headphones.

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